remove outdated files

This commit is contained in:
riqo 2021-03-06 14:02:51 -06:00
commit 0f31b569bc
2 changed files with 0 additions and 95 deletions

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// Update xShort or yShort value.
export function calcSideProximity (inputItemX: number, winW: number) {
let short = winW - inputItemX
if (short > winW / 2) {
short = inputItemX
}
return short
}
// Update inputItemX or inputItemY value.
export function calcPosition (inputItemPosition: number, percent: number,
short: number, win: number) {
// Is it close to the right/left side?
if (percent > 0.75) {
inputItemPosition = win - short
}
// Is it not close to a side?
if (percent < 0.75 && percent > 0.25) {
inputItemPosition = win * percent
}
return inputItemPosition
}

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// Snap to the nearest window border and update percentages. Called when
// user stops dragging the inputItem.
const mouseUp = (e: any) => {
window.removeEventListener('mousemove', divMove, true);
const winW = window.innerWidth
const winH = window.innerHeight
console.log(`Window dimensions: W${winW} H${winH}`)
// First, are we changing inputItemX or inputItemY?
let xShort = winW - inputItemX.value
if (xShort > winW / 2) {
xShort = inputItemX.value
}
let yShort = winH - inputItemY.value
if (yShort > winH / 2) {
yShort = inputItemY.value
}
const shortest = (xShort < yShort) ? "inputItemX" : "inputItemY"
// Then, are we tranlating it positive or negative?
// To answer this, we see which side is it closer to.
// We also update percentages to aid in window resizing (handleResize).
if (shortest == "inputItemX") {
if (inputItemX.value < winW / 2) {
inputItemX.value = 0
percentX = 0.0
} else {
inputItemX.value = winW - 38
percentX = 1.0
}
percentY = inputItemY.value / winH
} else {
if (inputItemY.value < winH / 2) {
inputItemY.value = 0
percentY = 0.0
} else {
inputItemY.value = winH - 38
percentY = 1.0
}
percentX = inputItemX.value / winW
}
console.log(`Percents updated: iX: ${percentX} iY: ${percentY}`)
}
if (percentX == 1.0) {
inputItemX.value = window.innerWidth * percentX - 38
} else {
inputItemX.value = window.innerWidth * percentX
}
if (percentY == 1.0) {
inputItemY.value = window.innerHeight * percentY - 38
} else {
inputItemY.value = window.innerHeight * percentY
}
}