improvments
This commit is contained in:
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224f502f1c
commit
a6ebab0dea
8 changed files with 303 additions and 332 deletions
78
src/components/inputItem/controllers/audioCtrl.ts
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78
src/components/inputItem/controllers/audioCtrl.ts
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@ -0,0 +1,78 @@
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import { onMounted } from "vue";
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import useMitt from "@/modules/mitt";
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import { useIpc } from '@/modules/ipc';
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import keyboardNameMap from "../keyBoardMaps/keyboardNameMap";
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import { renderMessage } from '@/modules/message';
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export default function useAudioInputController () {
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// For sending messages.
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const { post } = useIpc();
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const { emitter } = useMitt();
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// Keepp track of when we are recording.
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let recording = false;
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// Utility function to render message.
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const render = (text: string, audio: boolean | string, context: string, modifier: string): string => {
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const m = renderMessage({ text, audio, context, modifier });
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emitter.emit("self-message", m);
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return m.uid;
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}
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//---Callbacks-----------------------------------------------
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const onKeyDown = (e: KeyboardEvent) => {
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const cmd = keyboardNameMap[e.keyCode];
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// Start recording on space bar.
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if (cmd == "SPACE" && !recording) {
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post('update-recorder', {
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isRecording: true,
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uid: null
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});
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recording = true;
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}
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}
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const onKeyUp = (e: KeyboardEvent) => {
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const cmd = keyboardNameMap[e.keyCode];
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// Stop recording on space up.
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if (cmd == "SPACE" && recording) {
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// Render audio immediately.
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const uid = render("", "", "", "sf");
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post('update-recorder', {
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isRecording: false,
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uid: uid
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});
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recording = false;
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}
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}
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//-----------------------------------------------------------
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onMounted(() => {
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener("keyup", onKeyUp);
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})
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return {
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recording
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}
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}
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173
src/components/inputItem/controllers/textCtrl.ts
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173
src/components/inputItem/controllers/textCtrl.ts
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@ -0,0 +1,173 @@
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import anime from "animejs";
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import useMitt from "@/modules/mitt";
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import { useIpc } from '@/modules/ipc';
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import { Ref, watch, onMounted } from "vue";
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import keyboardNameMap from "../keyBoardMaps/keyboardNameMap";
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import { clientMessage, renderMessage } from '@/modules/message';
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// Post a message to the backend.
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const { post } = useIpc();
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//---Animations-----------------------------------------------
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let side = "right"; // Side of parent we are on.
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let visible = false; // Whether textInput is visible.
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function showTextInput () {
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let t1 = (side === "right") ? 50 : -70;
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let t2 = (side === "right") ? 110 : -130;
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anime({
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targets: '#textInput',
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opacity: [0, 1],
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translateX: [t1, t2],
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scale: [0.3, 1],
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duration: 500,
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easing: 'easeOutExpo',
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})
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visible = true
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}
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function hideTextInput() {
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let t = (side === "right") ? 50 : -80;
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anime({
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targets: '#textInput',
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opacity: 0,
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translateX: t,
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scale: 0.3,
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duration: 500,
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easing: 'easeOutExpo',
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})
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visible = false
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}
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function switchSide(currentSide: string) {
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let t = (currentSide === "right") ? -130 : 110;
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anime({
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targets: '#textInput',
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translateX: t,
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duration: 500,
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easing: 'easeOutExpo',
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})
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}
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//------------------------------------------------------------
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export default function useTextInputController(elementX: Ref) {
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let textInput: HTMLInputElement | null;
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let length: number;
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// For sending messages.
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const { post } = useIpc();
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const { emitter } = useMitt();
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// Keep track of first key press.
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let firstKey = true;
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// Clear text input.
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const clearInput = () => {
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if (textInput) textInput.value = "";
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hideTextInput()
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firstKey = true;
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}
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// Utility function to render message.
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const render = (text: string, audio: boolean | string, context: string, modifier: string): string => {
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const m = renderMessage({ text, audio, context, modifier });
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emitter.emit("self-message", m);
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return m.uid;
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}
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// Send a message and clean up after.
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const sendMessage = () => {
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if (textInput) {
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// Render message
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const uid = render(textInput.value, false, "", "sf");
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// Send it to the backend for processing.
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const clientM = clientMessage(textInput.value, false, uid);
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post('client-message', clientM);
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}
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}
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//---Callbacks-----------------------------------------------
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const onKeyDown = (e: KeyboardEvent) => {
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if (textInput) {
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const key = keyboardNameMap[e.keyCode]
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// Reveal textInput on first key press.
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if (firstKey) {
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// Handle for space bar
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if (key == "SPACE") {
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return
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}
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showTextInput()
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firstKey = false
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}
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textInput.focus();
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if (textInput.value == "" && !firstKey) {
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clearInput()
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}
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if (key == "ENTER") {
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if (textInput.value) {
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sendMessage()
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clearInput()
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}
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}
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if (key == "ESCAPE") {
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clearInput()
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}
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}
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}
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//-----------------------------------------------------------
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// Watch parent position and update side.
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watch(elementX, (elementX, previous) => {
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const winW = window.innerWidth
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// Logic depends on the side we are on.
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if (side === "right") {
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if (winW - elementX < 230) {
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switchSide(side)
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side = "left"
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}
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}
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else {
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if (winW - elementX > 230) {
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switchSide(side)
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side = "right"
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}
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}
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});
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onMounted(() => {
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textInput = document.getElementById("textInput") as HTMLInputElement;
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window.addEventListener("keydown", onKeyDown);
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})
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return {
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}
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}
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@ -1,189 +0,0 @@
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/*
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* Main logic used by inputItem component.
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* Will visualize text input by default as user types.
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* If user holds space bar down, input audio stream will
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* be recorded and sent to the backend for analysis.
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*/
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import { ref, watch, onUnmounted, onMounted } from "vue";
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import useMitt from "@/modules/mitt";
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import { useIpc } from '@/modules/ipc';
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import keyboardNameMap from "./keyBoardMaps/keyboardNameMap";
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import keyboardCharMap from "./keyBoardMaps/keyboardCharMap";
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import anime from "animejs";
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import { clientMessage, renderMessage } from '@/modules/message';
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let textInput: HTMLInputElement | null;
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// Animation functions for text input element.
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function expandInput() {
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anime({
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targets: textInput,
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width: ['0px', '150px'],
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duration: 500,
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easing: 'easeOutExpo',
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})
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}
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function retractInput() {
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anime({
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targets: textInput,
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width: ['150px', '0px'],
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duration: 500,
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easing: 'easeOutExpo',
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begin: function() {
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if (textInput) textInput.blur();
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}
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})
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}
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export default function useInputController() {
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const { emitter } = useMitt();
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const { post } = useIpc();
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const isRecording = ref(false);
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const isTyping = ref(false);
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const input = ref("");
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const capsLock = ref(false);
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// Utility function to render message.
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const render = (text: string, audio: boolean | string, context: string, modifier: string): string => {
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const m = renderMessage({ text, audio, context, modifier });
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emitter.emit("self-message", m);
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console.log(m.time)
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return m.uid;
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}
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// send message on ENTER.
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const onEnter = () => {
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if (input.value) {
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// Render the message immediately and get its unique id.
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const uid = render(input.value, false, "", "sf");
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// Then send it to the backend for processing.
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const clientM = clientMessage(input.value, false, uid);
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post('client-message', clientM);
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// Reset the text input.
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if (textInput) textInput.value = '';
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input.value = " ";
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}
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}
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// update input on keydown event & listen for special commands.
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const onKeyDown = (e: KeyboardEvent) => {
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if (textInput) {
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textInput.focus();
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textInput.value = input.value;
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}
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// keyboardCharMap is an array of arrays, with each inner
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// array having 2 columns - un-shifted, and shifted values.
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// iCol = 0 is the un-shifted value, while iCol=1 is the shifted value.
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// See the "keyboardCharMap" module for possible keys.
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// MODIFY keyboardCharMap to suit your needs if you want
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// more/less/different characters to be considered "printable".
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let iCol = 0;
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if (e.shiftKey || capsLock.value) {
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iCol = 1;
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}
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const ch = keyboardCharMap[e.keyCode][iCol];
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// Optionally do things with non-printables,
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// like CR, ESC, Backspace, LF, Tab, Arrows, F1-F24, etc.
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// See the arrary "keyboardNameMap" module for possible keys.
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const cmd = keyboardNameMap[e.keyCode];
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switch (cmd) {
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case "ENTER":
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onEnter();
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break;
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case "BACK_SPACE":
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input.value = input.value.slice(0, -1);
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break;
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case "CAPS_LOCK":
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capsLock.value = true;
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break;
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case "ESCAPE":
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if (textInput) textInput.value = ''
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input.value = "";
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break;
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default:
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input.value += ch;
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input.value.trim();
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break;
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}
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}
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// stop stream recording and render audio message on space key up event.
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const onKeyUp = (e: KeyboardEvent) => {
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if (e.key === " " && isRecording.value) {
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isRecording.value = false;
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// // Render the message immediately and get its unique id.
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const uid = render("", "", "", "sf");
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// Notify main process to stop recording and send send audio to backend for analysis.
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post('update-recorder', {
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isRecording: isRecording.value,
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uid
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});
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// Reset input.
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input.value = ''
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}
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else if (e.code === "CapsLock") {
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capsLock.value = false;
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}
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}
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onMounted(() => {
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textInput = document.getElementById('textInput') as HTMLInputElement;
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// add window event keyboard listeners
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener('keyup', onKeyUp);
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})
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onUnmounted(() => {
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window.removeEventListener("keydown", onKeyDown);
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window.removeEventListener("keyup", onKeyUp);
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});
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// watch keyboard input & update inputItem state.
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watch(input, (input, prevInput) => {
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if (isTyping.value && input.length === 0) {
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retractInput();
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}
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// Do nothing if user is typing.
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if (prevInput !== "" || prevInput.length > 0) {
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return;
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}
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// Begin stream recording on space bar.
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if (input === " " && isRecording.value === false) {
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isTyping.value = false;
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isRecording.value = true;
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// tell main process to begin stream recording.
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post('update-recorder', {
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isRecording: isRecording.value,
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uid: null
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});
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return;
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}
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isTyping.value = true;
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expandInput()
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});
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return {
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isRecording,
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isTyping
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}
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}
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<div
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id="inputItem"
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class="input-item"
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:class="{ playing: isRecording }"
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:class="{ playing: recording }"
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:style="{ top: `${elementY}px`, left: `${elementX}px` }"
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>
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AG
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<!-- animations for recording and on-standby -->
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<span v-if="isRecording" class="play"></span>
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<span v-if="isRecording" class="pause">
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<!-- Show audio input on spacebar -->
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<AudioInput />
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<span v-if="recording" class="play"></span>
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<span v-if="recording" class="pause">
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<div class="rec-icon"></div>
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</span>
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<!-- Show text input on key-down -->
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<TextInput :position="elementX"/>
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<TextInput />
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<!-- Show suggestions menu on click -->
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<!-- <SuggestionsMenu /> -->
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<!-- <Menu /> -->
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</div>
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</template>
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@ -26,8 +29,12 @@
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import { defineComponent } from "vue";
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import draggify from "@/modules/draggify";
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import useInputController from "./inputController";
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import TextInput from "@/components/inputItem/textInput.vue"
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import useTextInputController from
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"@/components/inputItem/controllers/textCtrl"
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import useAudioInputController from
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"@/components/inputItem/controllers/audioCtrl"
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export default defineComponent({
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name: "InputItem",
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@ -39,14 +46,14 @@ export default defineComponent({
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// Calculate position of inputItem on drag.
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const { elementX, elementY } = draggify({ elementId: "inputItem" });
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// determine whether the user is typing or recording.
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const { isRecording, isTyping } = useInputController();
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// Controllers for text and audio.
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useTextInputController(elementX)
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const { recording } = useAudioInputController()
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return {
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elementX,
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elementY,
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isRecording,
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isTyping,
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recording
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};
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},
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});
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@ -57,6 +64,8 @@ export default defineComponent({
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.input-item {
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position: absolute;
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opacity: 1.0;
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display: flex;
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align-items: center;
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justify-content: center;
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@ -66,12 +75,12 @@ export default defineComponent({
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width: 40px;
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height: 40px;
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border: 4px solid #C6C6C6;
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border-radius: 24px;
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z-index: 3;
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background-color: white;
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// border: 4px solid #C6C6C6;
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border-radius: 20px;
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background-color: #EBEBEB;
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cursor: pointer;
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@ -1,70 +0,0 @@
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<template>
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<div id="menu">
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<ul id="menu-list">
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<li
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v-for="suggestion in menuItems.values()"
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@click="submitSuggestion(suggestion)"
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>
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{{ suggestion }}
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</li>
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</ul>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, ref } from "vue";
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import useMenu from "./menuController";
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export default defineComponent({
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name: "SuggestionsMenu",
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setup() {
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const menuItems = ref(new Map())
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// menuItems.value.set(0, 'add contact')
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// menuItems.value.set(1, 'delete contact')
|
||||
// menuItems.value.set(2, 'show contacts')
|
||||
// menuItems.value.set(3, 'send a message')
|
||||
|
||||
const { submitSuggestion } = useMenu();
|
||||
|
||||
return {
|
||||
menuItems,
|
||||
submitSuggestion
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
#menu {
|
||||
margin-top: 20px;
|
||||
min-width: 200px;
|
||||
height: 200px;
|
||||
background-color: white;
|
||||
border-radius: 18px;
|
||||
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
animation-name: menu-appear;
|
||||
animation-duration: 1s;
|
||||
box-shadow: 0px 0px 10px 0px rgba(0,0,0,0.15);
|
||||
}
|
||||
|
||||
#menu-list {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
@keyframes menu-appear {
|
||||
from {
|
||||
height: 0px;
|
||||
}
|
||||
to {
|
||||
height: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
</style>
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
|
||||
|
||||
|
||||
|
||||
export default function useMenu() {
|
||||
|
||||
const submitSuggestion = (suggestion: string) => {
|
||||
console.log(`Submit...${suggestion}`)
|
||||
|
||||
// // Render the message immediately and get its unique id.
|
||||
// const uid = render(suggestion, false, "", "sf");
|
||||
|
||||
// // Then send it to the backend for processing.
|
||||
// const clientM = clientMessage(suggestion, false, uid);
|
||||
// post('client-message', clientM);
|
||||
}
|
||||
|
||||
return {
|
||||
submitSuggestion
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,11 +1,9 @@
|
|||
<template>
|
||||
|
||||
<div
|
||||
class="text-input"
|
||||
:class="`text-input-${updateSide}`"
|
||||
>
|
||||
<input id="textInput" type="text" />
|
||||
</div>
|
||||
<input
|
||||
id="textInput"
|
||||
type="text"
|
||||
/>
|
||||
|
||||
</template>
|
||||
|
||||
|
|
@ -15,54 +13,48 @@ import { defineComponent, ref, watch } from "vue";
|
|||
export default defineComponent({
|
||||
name: "TextInput",
|
||||
|
||||
data: {
|
||||
|
||||
// Where is avatar?
|
||||
position: Number
|
||||
|
||||
},
|
||||
|
||||
setup(data) {
|
||||
|
||||
const side = ref("")
|
||||
side.value = "left"
|
||||
|
||||
// Watch the position of parent.
|
||||
// watch(data.position, (position, prevPosition) => {
|
||||
// console.log("position moved")
|
||||
// })
|
||||
|
||||
return {
|
||||
side
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
|
||||
.text-input {
|
||||
#textInput {
|
||||
position: absolute;
|
||||
|
||||
opacity: 0;
|
||||
|
||||
min-width: 150px;
|
||||
height: 36px;
|
||||
height: 16px;
|
||||
|
||||
border-radius: 18px;
|
||||
|
||||
padding: 10px;
|
||||
margin-right: 10px;
|
||||
margin-left: 10px;
|
||||
|
||||
outline: none;
|
||||
border: none;
|
||||
pointer-events: none;
|
||||
|
||||
background-color: white;
|
||||
|
||||
z-index: -1;
|
||||
|
||||
box-shadow: 0px 0px 10px 0px rgba(0,0,0,0.15);
|
||||
}
|
||||
|
||||
// Activate if we need
|
||||
.text-input-left {
|
||||
|
||||
left: -200px;
|
||||
background-color: red;
|
||||
transform: translateX(50px) scale(0.3);
|
||||
|
||||
}
|
||||
|
||||
@keyframes appear {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateX(50px) scale(0.3);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateX(110px) scale(1.0);
|
||||
}
|
||||
}
|
||||
|
||||
</style>
|
||||
|
|
@ -113,8 +113,8 @@ export default function draggify(input: { elementId: string }) {
|
|||
});
|
||||
|
||||
// Initialize the coordinants.
|
||||
elementX.value = 20;
|
||||
elementY.value = 200 - 38 - 20;
|
||||
elementX.value = 15;
|
||||
elementY.value = 300;
|
||||
|
||||
// remove event listeners on component dismount.
|
||||
onUnmounted(() => {
|
||||
|
|
|
|||
Loading…
Reference in a new issue